Sci-Fi World Building: Nations

A Nation is a large body of people united by common descent, history, culture, or language, inhabiting a particular state or territory.

In Science Fiction, a Nation is usually depicted as the leading power of one planet, who unite with other Nations to form a League or Empire, etc.

A good example of a Nation would be a wealthy government located at the Heart or Capital of a planet.

A bad example would be a small committee of inferior life forms (in your universe) who live in a small apartment.

Usually, Nations will have their own military. This is often to keep order and peace in their lands, and to stop uprisings and revolts, but can also be used as a galactic fighting force to defend or attack.

They may also possess a fleet of warships to protect themselves from enemies or to assist in their allies’ struggles or fights.

Nations are often inferior to their League and do not create rules for their own planet. It is usually said that an Empire owns the land of the Nations included in the Empire. This would mean the Nation was inferior to the Empire and have to follow its rules.

Most Nations are named after their planets, but you can name them what you like, as long as there is some context surrounding the name. You wouldn’t call a Nation which occupies a dark, dreary waste planet The Nation of the Sun.

Nations overall don’t require a lot of planning or thinking, mainly because they are usually overshadowed by their intergalactic cousins. You really only need to focus on a select few. These will be situated on the planets your characters visit for a long period of time, or they will be significant to your plot.

This is a short post because I honestly ran out of things to say. The next post will be about Governments, which I think will be more enlightening.

I am also thinking about expanding the Planets post as I now see it is rather short for such an important aspect of Science Fiction.

Please let me know if you have any requests for Sci-Fi World Building, or if you want any other topics. I will be happy to include your suggestions as I feel it is important to involve the community.

Bye 🙂


Sci-Fi World Building: Civilizations

If you desire to add sentient, living creatures to your planets, you should realize that most beings like us live together amongst one another. e.g. A herd of Buffalo, a murder of crows.

You should also understand that a civilization is different from an Empire or a Kingdom. A civilization is, by definition, the stage of human (or other living creatures) social development and organization which is considered most advanced. This means that a civilization can only contain one species, which is important.

An Empire is an extensive group of states or countries ruled over by a single monarch, an oligarchy, or a sovereign state. e.g. The British Empire.

A Kingdom is a country, state, or territory ruled by a king or queen. e.g. The United Kingdom.

An example of a civilization would be a tribe of cannibals ruled by a Shaman. It is not classed as an Empire because it is not a collective of states, and it is not classed as a Kingdom because there is no heir or monarch.

In Science Fiction, an Empire is a common addition, but Kingdom not so much. Usually, an Empire is a group of planets or systems ruled by an Emperor or a monarch. A Civilization is often situated on one planet and is smaller or more insignificant than the interplanetary rule.

Sometimes, you can create an Empire by combining several civilizations on different (or the same) planets to come together united. e.g. The Roman Empire consisted of many different civilizations which had been taken.

A civilization could also be a collection of minor Empires or Nations on one planet. e.g. The Human Civilization on Earth.

Often, a civilization could be a city or a town. You could create a planet covered in city and divide it into sectors. Each sector could be a civilization.

Civilizations, overall, are not that important (to me anyway), but I thought I would cover them before Governments or Nations because I think it is important to be able to distinguish one from another.

While we’re on the subject, the next post will be about (in more detail!) Nations.

I will probably do Governments or Monarchies after Nations but I will not be doing Aliens. This is mainly because I want to save them for later as I know it will be a very long posts (or posts). This is also because I feel that the creatures in your universe should be your idea, and no-one else’s. I don’t want to have to tell you what to do, so I will be covering them, just not now.

Bye 🙂

Sci-Fi World Building: Planets

I have been interested in creating a world/universe for a long time but never really got round to it. This may be because I don’t know where or when to start, or perhaps just because I am a heavy procrastinator.

Anyway, I decided to start this series of posts because I thought it would be nice to share some knowledge I already acquired about the subject. I have selected planets because they are the basis of all life. Without them, there would be nothing. I know I could’ve done stars or galaxies but I thought planets would be a simple, easy start.

A common theme in many Science Fiction themed movies or TV shows is to create planets which only have one ecosystem or biome. I generally believe that this can be effective but it should not by any circumstances be overused. Humans would not be able to survive on a desert wasteland planet or an ice planet. We would die of thirst, freeze or burn to death and be unable to sustain ourselves long enough to reproduce.

What I’m saying is if you decide to create a world covered in vast deserts or bleak, icy landscapes, try to inhabit the world with believable creatures and NOT humans. Only put humans on the planet if they have immigrated and possess technology which is able to support their biological demands.

However, you can design other aliens or animals to occupy the world. e.g. A scorpion creature might roam through the open deserts of your planet. An abominable snowman/bear hybrid could live in the ice caves of your planet.

Another popular design choice for planets is toxic wastelands or fiery hellholes. Immediately, it should be obvious that no life form could inhabit these kinds of world, but this doesn’t mean no-one is living there. You could build massive domed cities to keep the inhabitants same from the deadly fumes, or a labyrinth of interconnecting bubbles which come together to create a community.

You could also leave these planets uninhabited by humans or familiar organisms which appear elsewhere in your universe, but throw in a monstrous, highly dangerous alien which craves the meat of people. e.g. Alien.

The third common choice is city planets. These are planets totally covered in huge cities, usually at the seat of an empire or nation. There are several standard variants of this type such as the water-city planet (A planet covered in sea which supports an array of buildings, usually quite wealthy), the toxic-city planet (see paragraph 6) and factory planets. Of course there are endless possibilities, but these are some of the more frequent designs that I see regularly.

Finally, I thought the Jungle/Forest planets needed their own section because of their diversity. Jungle planets are most effective if you want a huge variety of colorful, weird creatures. There is also often a predator lurking in the bushes somewhere, but sometimes they just turn out to be little annoying bear things (Star Wars).

Overall, no-one can dictate how you make your worlds, and you can combine any of these or others to create a unique, fascinating planet for your characters to visit.

Check my blog tomorrow for another post about Civilizations.

Bye 🙂